

#PROJECT CARS 2 PC SUPPORT CONTROLLER SERIES#
While it takes time to get used to, once you’re in the groove and string a series of corners together correctly, it is very rewarding. The cars’ responses are much more sensitive, and the cars are more difficult to control, with slight mistakes likely to leave you in the gravel. Project CARS 2 was quite a shock for me because it feels more like a proper simulation racing game than any of the other games I have played in this genre. Regarding the actual driving, both Project CARS games feel very distinct from each other. Project CARS 3 feels more energetic than Project CARS 2 This makes it easier to drive the cars you want to, but I feel it lacks the sense of achievement that Project CARS 3 has in saving up to buy each car, giving you a sense of progress as you advance through the game.
#PROJECT CARS 2 PC SUPPORT CONTROLLER FREE#
Instead, you can either use cars applicable to your current races or use any car in free play.

Project CARS 2 has a different approach – there is no purchasing of cars. Project CARS 3 follows a more traditional approach of gaining XP through races, which then earn you money when you ascend through levels. The way you acquire cars in the games differs, however.

The vehicle lists in both games are considerably smaller than that of any recent Forza game, but still cover a decent range of brands and car types, from hot hatches to classic Ferrari racing cars.

The addition of Interlagos and Jerez almost make up for this, while including several new street circuits, such as Shanghai and Tuscany, seems to set out the different intention of this game compared to the previous version. However, Project CARS 3 had several notable absences, including Le Mans and Spa Francorchamps. This made the game feel somewhat stale, so I was delighted that Project CARS 2 remedied this with the additions of tracks such as Portimao and Imola – two of the most highly regarded racetracks in Europe. One of my main issues with Forza Motorsport 7 was the tracklist – it had barely grown from previous iterations and it left out many of the most iconic tracks. Having played both Project CARS games for a while, I was surprised at how different they were from both the Forza games and each other, with Project CARS 2 seeming much more like a traditional simulation racing game and Project CARS 3 feeling considerably more laid-back. What’s more, FM7 works perfectly with a controller straight out of the box - no boring fiddling required.After playing mostly Forza games for the last few years, I recently purchased Bandai Namco’s Project CARS 2 and 3. Yes, the cars are more forgiving than they probably should be, but they operate in a way that actually makes sense when you push to the limits of grip and beyond. Handling on Forza 7 on the other hand makes a lot more sense. But make no mistake: ultra difficult is not necessarily ultra realistic. Having said all that, there’s a perverse joy to be had in striving to get in a clean lap, given how demanding it is to do so on PC2. Not to mention making catching a slide almost impossible. This makes the kind of gentle inputs that are necessary to avoid upsetting the sensitive balance of the cars rather difficult. What probably doesn’t help is the steering is very tricky to get right on a controller - I’ve fiddled with the settings endlessly and it’s still not quite right. What it seems like the game’s developers have done is exaggerate elements of car handling like weight transfer, making PC2 incredibly challenging, but not always faithful to the real deal.
